Pesh Vigor
School: transmutation
Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Summoner 1, Bloodrager 1, Shaman 1, Druid 1, Hunter 1, Cleric 1, Oracle 1, Warpriest 1, Antipaladin 1, Alchemist 1, Investigator 1
Casting Time: standard action
Components: V, S, M (15 gp)
Range: touch
Target: creature touched, living (1)
Duration: 1 round/level (see text)
Saving Throw: Will negates
Spell Resistance: yes
Description
The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round/increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.
