Poison
School: necromancy [poison]
Level: Witch 4, Shaman 4, Druid 3, Hunter 3, Cleric 4, Oracle 4, Warpriest 4, Antipaladin 4, Mesmerist 4, Occultist 4
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: creature touched, living (1)
Duration: instantaneous (see text)
Saving Throw: Fortitude negates (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage/round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.
