Poison

School: necromancy [poison]


Level: Witch 4, Shaman 4, Druid 3, Hunter 3, Cleric 4, Oracle 4, Warpriest 4, Antipaladin 4, Mesmerist 4, Occultist 4



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: creature touched, living (1)


Duration: instantaneous (see text)


Saving Throw: Fortitude negates (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage/round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.