Positive Pulse

School: necromancy


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Summoner 1, Unsummoner 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Paladin 1, Spiritualist 1



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Area: 5-foot-radius burst


Duration: instantaneous + 1 round (see text)


Saving Throw: Will negates or Will negates (harmless) (see text)


Spell Resistance: yes


Source: Planar Adventures

Description

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will save or take 1d6 points of damage, plus 1 point for every 2 caster levels (maximum +5). Haunts manifesting in the spell's area also take this damage. This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, energy drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.