Project Weakness

School: necromancy [curse, evil]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 3, Cleric 3, Oracle 3, Warpriest 3



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched, living (1)


Duration: permanent


Saving Throw: Will negates


Spell Resistance: yes


Source: Blood of the Night

Description

You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties.