Prosperous Room

School: enchantment


Level: Arcanist 3, Wizard 3, Sorcerer 3, Bard 3, Skald 3



Casting Time: 1 day


Components: V, S


Range: touch


Target: room you own (see text)


Duration: 1 day/level


Saving Throw: none


Spell Resistance: yes


Source: Quests and Campaigns

Description

The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with. While this spell is in effect, the targeted room produces 1 more Goods, Labor, Influence, or Magic than it already does. If the room produces multiple types of capital, it produces an additional capital of each type. If the room generates gp, it generates 25% more. Only the capital that the room normally generates increases- rooms that do not already generate Magic, for instance, do not generate Magic because of this spell. While this spell is in effect, neither you nor your allies can further interact with the affected room or the spell's effects immediately end. You cannot spend downtime actions to run a business with a room that is affected by this spell, though any employees or workers that operate within the room may continue to do so normally.