Recoil Fire
School: transmutation
Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: firearm (1)
Duration: instantaneous
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
Source: Ultimate Combat
Description
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.
