Recoil Fire

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: firearm (1)


Duration: instantaneous


Saving Throw: Will negates (object)


Spell Resistance: yes (object)


Source: Ultimate Combat

Description

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.