Redcap's Touch

School: transmutation


Level: Arcanist 6, Wizard 6, Sorcerer 6, Witch 6, Bloodrager 4, Shaman 6, Druid 6, Hunter 4, Ranger 4, Antipaladin 4



Casting Time: standard action


Components: V, S, M


Range: touch


Target: hat, non-magical touched (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Heroes from the Fringe

Description

You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer’s head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.