Remove Paralysis

School: conjuration (healing)


Level: Shaman 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Paladin 2, Spiritualist 2



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creatures (up to 4) no two of which can be more than 30 feet apart


Duration: instantaneous


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save with a +4 resistance bonus against the effect that afflicts it. If cast on three or four creatures, each receives another save with a +2 resistance bonus. The spell does not restore ability scores reduced by penalties, damage, or drain.