Repel Vermin

School: abjuration [pain]


Level: Bard 4, Skald 4, Shaman 4, Druid 4, Hunter 3, Ranger 3, Cleric 4, Oracle 4, Warpriest 4



Casting Time: standard action


Components: V, S, DF


Range: 10 feet


Area: 10-foot-radius emanation centered on you


Duration: 10 minutes/level


Saving Throw: none or Will negates (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.