Repel Vermin
School: abjuration [pain]
Level: Bard 4, Skald 4, Shaman 4, Druid 4, Hunter 3, Ranger 3, Cleric 4, Oracle 4, Warpriest 4
Casting Time: standard action
Components: V, S, DF
Range: 10 feet
Area: 10-foot-radius emanation centered on you
Duration: 10 minutes/level
Saving Throw: none or Will negates (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
