Rope Tornado

School: evocation [air]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Magus 4, Shaman 4, Druid 4, Hunter 4, Occultist 4



Casting Time: standard action


Components: V, S, M


Range: 120 feet


Area: 120-foot line


Duration: instantaneous


Saving Throw: Reflex negates


Spell Resistance: yes


Source: Wilderness Origins

Description

A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over. Creatures on the ground within the area are knocked prone. A flying creature within the spell’s area must instead succeed at a DC 25 Fly check or plummet to the ground, taking the appropriate amount of falling damage. Creatures that are Huge or larger in size gain a +2 bonus on their Reflex saves, while creatures that are Medium or smaller in size take a –2 penalty.Additionally, the area is subjected to tornado-force winds, extinguishing all nonmagical flames, dispersing clouds, and scattering unattended objects.