Scale Spikes

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bloodrager 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Alchemist 2, Investigator 2



Casting Time: standard action


Components: V, S, M, DF


Range: close (25 feet + 5 feet/2 levels)


Target: creature/level, living, that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1 (1)


Duration: 1 minute/level


Saving Throw: Fortitude negates (harmless)


Spell Resistance: yes (harmless)


Source: Monster Codex

Description

When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.