Seed Spies

School: divination


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Shaman 3, Druid 2, Hunter 2, Ranger 2, Occultist 2



Casting Time: 1 round


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Effect: seed spies/4 levels (1)


Duration: 10 minutes/level


Saving Throw: none


Spell Resistance: no


Source: Ultimate Wilderness

Description

This spell functions as insect spies, except it creates wafting seeds with magical intellect instead of insects. The seeds can hear but not see. They fly at a speed of 10 feet (good maneuverability), but they can’t crawl or climb, although they can cling to rough, soft, or sticky creatures or surfaces.