Seed Spies
School: divination
Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Shaman 3, Druid 2, Hunter 2, Ranger 2, Occultist 2
Casting Time: 1 round
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Effect: seed spies/4 levels (1)
Duration: 10 minutes/level
Saving Throw: none
Spell Resistance: no
Source: Ultimate Wilderness
Description
This spell functions as insect spies, except it creates wafting seeds with magical intellect instead of insects. The seeds can hear but not see. They fly at a speed of 10 feet (good maneuverability), but they can’t crawl or climb, although they can cling to rough, soft, or sticky creatures or surfaces.
