Seeds of Influence

School: enchantment (compulsion) [emotion, mind-affecting]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bard 3, Skald 3, Psychic 4, Mesmerist 3, Medium 3



Casting Time: standard action


Components: S, M


Range: close (25 feet + 5 feet/2 levels)


Target: creature (1)


Duration: 1 hour/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Inner Sea Intrigue

Description

You leave a magical trace in the mind of a creature with an attitude of at least indifferent toward you. The target takes a cumulative -2 penalty on its Will save to negate the spell for each step by which its attitude is better than indifferent. The target takes a -2 penalty on saving throws against divination spells you cast. You can target that creature with mind-affecting spells of a spell level lower than seeds of influence as if those spells were modified by Enlarge Spell (the modified spell doesn't take longer to cast and doesn't use a higher-level spell slot). Whenever the target succeeds at a saving throw against a divination or mind-affecting spell you cast, seeds of influence ends for that target. A creature can be subject to only one seeds of influence spell at a time; later castings of seeds of influence remove any previous casting.