Sense Vitals
School: divination
Level: Arcanist 2, Wizard 2, Sorcerer 2, Bard 2, Skald 2, Hunter 2, Ranger 2, Antipaladin 2
Casting Time: standard action
Components: V, S, M
Range: personal
Target: you
Duration: 1 round/level
Source: Dirty Tactics Toolbox
Description
This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow. This allows you to use any manufactured weapon to make sneak attacks, as the rogue ability of the same name, dealing an additional 1d6 points of damage; this additional damage increases by 1d6 for every 3 caster levels you possess beyond 3rd, to a maximum of +5d6 at 15th level. This additional damage stacks with other sources of precision damage.
