Serenity

School: enchantment (compulsion) [emotion, mind-affecting]


Level: Arcanist 6, Wizard 6, Sorcerer 6, Bard 4, Skald 4, Cleric 5, Oracle 5, Warpriest 5, Psychic 5, Mesmerist 4



Casting Time: standard action


Components: V, S


Range: medium (100 feet + 10 feet/level)


Target: creature/level (1) no two of which can be more than 30 feet apart


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Ultimate Magic

Description

You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting defensively, or taking the total defense action without triggering the spell's nonlethal damage.