Shadow Trap

School: illusion (shadow)


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Bard 1, Skald 1, Bloodrager 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Antipaladin 1, Psychic 1, Mesmerist 1, Occultist 1



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature (1)


Duration: 1 round/level


Saving Throw: Will negates


Spell Resistance: yes


Source: Blood of Shadows

Description

You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn't throw a shadow, and it ends if the creature is entirely in an area with no illumination.