Silence
School: illusion (glamer)
Level: Bard 2, Skald 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 2, Psychic 2, Mesmerist 2
Casting Time: 1 round
Components: V, S
Range: long (400 feet + 40 feet/level)
Area: 20-foot-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level
Saving Throw: Will negates (see text) or none (object)
Spell Resistance: yes (see text) or no (object)
Source: Pathfinder Core Rulebook
Description
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
