Silence
School: illusion (glamer)
Level: Bard 2, Skald 2, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Antipaladin 2, Psychic 2, Mesmerist 2
Casting Time: 1 round
Components: V, S
Range: long (400 feet + 40 feet/level)
Area: 20-foot-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level
Saving Throw: Will negates (see text) or none (object)
Spell Resistance: yes (see text) or no (object)
Source: Pathfinder Core Rulebook, p. 343
Description
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.
Mythic Silence
This spell also applies to telepathy, cutting off any mental communication within the area. At the time of casting, you can choose to be immune to your own mythic silence effect and can designate up to one creature per tier to also gain this immunity. Creatures immune to the mythic silence are subject to sonic effects as normal.
Mythic Adventures, page 108
