Slough

School: transmutation [evil]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5, Cleric 5, Oracle 5, Warpriest 5, Psychic 5, Occultist 4, Spiritualist 4



Casting Time: standard action


Components: V, S, M, DF


Range: medium (100 feet + 10 feet/level)


Target: creature, living (1)


Duration: instantaneous


Saving Throw: Fortitude negates


Spell Resistance: yes


Source: Horror Adventures

Description

The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a -4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature's skin regrows rapidly-once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end.