Speak With Plane

School: divination


Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Summoner 3, Unsummoner 3, Shaman 4, Cleric 4, Oracle 4, Warpriest 4, Medium 3



Casting Time: standard action


Components: V, S, DF


Range: close (25 feet + 5 feet/2 levels)


Target: plane with a sentient structure (1)


Duration: 1 minute/level


Saving Throw: Will negates (see text)


Spell Resistance: yes


Source: Plane-Hopper's Handbook

Description

You tap into the awareness and consciousness of a plane with a sentient structure (Planar Adventures 60), allowing it to answer questions. A tangible manifestation of the plane (such as the ground) must be within the spell's range upon casting. You can ask the sentient plane one question/2 caster levels. If the plane's alignment is at least one step away from yours, the plane can attempt a Will save to resist the spell. A plane typically has a +20 bonus on Will saves, and a demiplane typically has a +15 bonus on Will saves. A plane's traits can further affect these bonuses: a mildly aligned plane receives a +2 bonus, and a strongly aligned plane or a plane with the wild magic trait receives a +4 bonus on its save. If a plane has been subject to this spell within the past week, a new casting of this spell targeting the same plane fails. If speak with plane targets a plane that does not have a sentient structure, the spell fails.