Stabilize

School: conjuration (healing)


Level: Witch 0, Shaman 0, Druid 0, Hunter 0, Cleric 0, Oracle 0, Warpriest 0, Inquisitor 0, Psychic 0, Occultist 0, Spiritualist 0, Medium 0



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature, living (1)


Duration: instantaneous


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Pathfinder Core Rulebook

Description

Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.