Storm Step

School: conjuration (teleportation) [electricity]


Level: Arcanist 3, Wizard 3, Sorcerer 3, Witch 3, Magus 3



Casting Time: standard action


Components: V


Range: close (25 feet + 5 feet/2 levels)


Target: you


Duration: instantaneous


Saving Throw: Reflex half


Spell Resistance: yes


Source: Blood of the Elements

Description

You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of electricity damage/2 caster levels (maximum 5d8). A successful Reflex save halves the damage. If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell's range permits; otherwise, your movement stops in the square adjacent to the barrier and the effect ends.