Summon Thanadaemon

School: conjuration (summoning) [evil]


Level: Arcanist 9, Wizard 9, Sorcerer 9, Witch 9, Cleric 9, Oracle 9



Casting Time: 1 round


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Effect: one summoned creature


Duration: 1 round/level


Saving Throw: none


Spell Resistance: no


Source: Horsemen of the Apocalypse

Description

This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane.