Sunder Breaker
School: abjuration [force]
Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Psychic 1
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: 1 minute/level or until discharged
Saving Throw: Will negates (harmless) (see text)
Spell Resistance: yes (harmless) (see text)
Source: Advanced Class Guide
Description
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage/caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage. The ward on the target counts as a magical trap and can be detected and disabled as such.
