Sunder Breaker

School: abjuration [force]


Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Psychic 1



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: 1 minute/level or until discharged


Saving Throw: Will negates (harmless) (see text)


Spell Resistance: yes (harmless) (see text)


Source: Advanced Class Guide

Description

You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage/caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage. The ward on the target counts as a magical trap and can be detected and disabled as such.