Sunstalker
School: illusion (glamer)
Level: Arcanist 3, Wizard 3, Sorcerer 3, Bard 3, Skald 3, Hunter 3, Ranger 3
Casting Time: standard action
Components: V, S, M, DF
Range: touch
Target: creature touched (1)
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes
Source: Adventurer's Guide
Description
A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature can use this spell's magic to become invisible again as a standard action as long as it stands in an area of sunlight (as defined above). The creature gains only concealment (20% miss chance) in normal light.
