Tail Current

School: transmutation [water]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Magus 4, Bloodrager 4, Shaman 3, Druid 3, Hunter 3, Ranger 3, Cleric 4, Oracle 4, Warpriest 4, Occultist 3, Spiritualist 3



Casting Time: standard action


Components: V, S


Range: 120 feet


Target: creatures (1 or more) no two of which can be more than 120 feet apart


Duration: 1 hour/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Ultimate Wilderness

Description

This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.