Tears To Wine

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Bard 1, Skald 1, Shaman 1, Druid 1, Hunter 1, Cleric 2, Oracle 2, Warpriest 2, Alchemist 1, Investigator 1, Occultist 1, Medium 1



Casting Time: standard action


Components: V, S, M


Range: 10 feet


Target: liquid (1 cubic foot/2 levels) (see text)


Duration: 10 minutes/level


Saving Throw: Will negates (object)


Spell Resistance: yes (object)


Source: Arcane Anthology

Description

Legend claims runelords used this spell to literally benefit from drinking the tears of their captured foes. This spell turns nonmagic liquids-including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids-into mead or wine of average quality. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar liquids of significance are spoiled by tears to wine, but the spell has no effect on creatures of any type or on magic potions. Creatures that drink the mead or wine created by this spell become sharp-witted and clear-minded, gaining a +2 enhancement bonus on all Intelligence- and Wisdom-based skill checks. This increases to a +5 bonus at caster level 9th, and to +10 (the maximum) at caster level 15th.