Telekinetic Maneuver
School: transmutation
Level: Arcanist 4, Wizard 4, Sorcerer 4, Magus 4, Psychic 3, Spiritualist 4
Casting Time: standard action
Components: V, S
Range: close (25 feet + 5 feet/2 levels)
Target: creature (1)
Duration: concentration, up to 1 round/level
Saving Throw: none
Spell Resistance: yes
Source: Occult Adventures
Description
This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.
