Telekinetic Maneuver

School: transmutation


Level: Arcanist 4, Wizard 4, Sorcerer 4, Magus 4, Psychic 3, Spiritualist 4



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: creature (1)


Duration: concentration, up to 1 round/level


Saving Throw: none


Spell Resistance: yes


Source: Occult Adventures

Description

This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.