Touch of Slime
School: conjuration (creation) [disease]
Level: Arcanist 4, Wizard 4, Sorcerer 4, Witch 4, Bloodrager 4, Druid 4, Hunter 4, Alchemist 4, Investigator 4, Psychic 4
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched, living (1)
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Source: Ultimate Magic
Description
You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage/round. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. If the slime kills a creature, it consumes the body and then dies. It cannot transfer to a creature other than the original target, and dies if separated from the original target.
