Touch of the Sea
School: transmutation
Level: Arcanist 1, Wizard 1, Sorcerer 1, Bloodrager 1, Druid 1, Hunter 1, Alchemist 1, Investigator 1
Casting Time: standard action
Components: V, S, M
Range: touch
Target: creature touched (1)
Duration: 1 minute/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Source: Advanced Player's Guide
Description
You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.
