Track Ship

School: divination (scrying)


Level: Arcanist 2, Wizard 2, Sorcerer 2, Bard 2, Skald 2, Cleric 2, Oracle 2, Warpriest 2



Casting Time: standard action


Components: V, S


Range: see text


Effect: magical icon


Duration: 1 hour/level


Saving Throw: Will negates (object)


Spell Resistance: yes (object)


Source: Pirates of the Inner Sea

Description

In order to cast this spell, you must have a piece of the ship you wish to track. Merchants often preserve slivers from their trade ships specifically for this purpose. You also need a nautical chart. When you cast this spell, an icon of the targeted ship appears on the nautical chart. The icon moves as the ship moves for the duration of this spell. If the ship is not within the area delineated by the chart, the spell fails. If the ship is reduced to 0 or fewer hit points, its icon changes from a ship to a skull and crossbones.