Transmute Blood To Acid
School: transmutation [acid, pain]
Level: Arcanist 9, Wizard 9, Sorcerer 9, Psychic 9
Casting Time: standard action
Components: V, S, M (10 gp)
Range: close (25 feet + 5 feet/2 levels)
Target: creature, living (1)
Duration: concentration, up to 1 round/5 levels
Saving Throw: Fortitude half
Spell Resistance: yes
Source: Ultimate Magic
Description
You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects.
