Transmute Blood To Acid

School: transmutation [acid, pain]


Level: Arcanist 9, Wizard 9, Sorcerer 9, Psychic 9



Casting Time: standard action


Components: V, S, M (10 gp)


Range: close (25 feet + 5 feet/2 levels)


Target: creature, living (1)


Duration: concentration, up to 1 round/5 levels


Saving Throw: Fortitude half


Spell Resistance: yes


Source: Ultimate Magic

Description

You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects.