Tripvine

School: transmutation


Level: Arcanist 1, Wizard 1, Sorcerer 1, Bard 1, Skald 1, Druid 1, Hunter 1



Casting Time: standard action


Components: V, S


Range: touch


Target: rope or vine (10-foot-long)


Duration: 10 minutes/level


Saving Throw: Reflex negates


Spell Resistance: no


Source: Faction Guide

Description

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it. The Green Faith created this spell, but it is now common.