Unerring Weapon

School: transmutation


Level: Arcanist 1, Wizard 1, Sorcerer 1, Witch 1, Magus 1, Bloodrager 1, Inquisitor 1, Psychic 1, Occultist 2, Medium 1



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: weapon (1) or projectiles (20) all of which must be together at the time of casting


Duration: 1 round/level


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Ultimate Combat

Description

This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a +2 bonus on attack rolls to confirm critical hits plus 1 additional bonus point/four caster levels (maximum total bonus +7). If the spell is cast on projectiles, the effect ends on a specific projectile whenever that projectile is used to make an attack, regardless of whether the attack hits. For this spell, shuriken are considered projectiles.