Vermin Shape II

School: transmutation (polymorph)


Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 4, Magus 5, Druid 4, Hunter 4, Alchemist 5, Investigator 5



Casting Time: standard action


Components: V, S, M


Range: personal


Target: you


Duration: 1 minute/level


Source: Ultimate Magic

Description

This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny or Large creature of the vermintype. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, tremorsense 30 feet, scent, blood drain, constrict, grab, lunge, poison, pull, trample, and web. You don't gain full immunity to mind-affecting effects, but you do gain a +4 bonus on all saving throws against such effects. Tiny vermin: If you take the form of a Tiny vermin, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. Large vermin: If you take the form of a Large vermin, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +5 natural armor bonus.