Warp Metal

School: transmutation [earth]


Level: Arcanist 4, Wizard 4, Sorcerer 4, Bloodrager 4, Druid 4, Hunter 4, Cleric 4, Oracle 4, Warpriest 4, Psychic 4, Occultist 4, Medium 4



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: metal object/level, Small (within a 20-foot radius)


Duration: instantaneous


Saving Throw: Will negates (object)


Spell Resistance: yes (object)


Source: Magic Tactics Toolbox

Description

You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent/caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.