Warp Wood

School: transmutation


Level: Shaman 2, Druid 2, Hunter 2, Occultist 2



Casting Time: standard action


Components: V, S


Range: close (25 feet + 5 feet/2 levels)


Target: object/level, Small wooden (within a 20-foot radius)


Duration: instantaneous


Saving Throw: Will negates (object)


Spell Resistance: yes (object)


Source: Pathfinder Core Rulebook

Description

You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open, at your option). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -4 penalty on attack rolls. You may warp one Small or smaller object or its equivalent/caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp wood (effectively warping it back to normal) with this spell. Make whole, on the other hand, does no good in repairing a warped item. You can combine multiple consecutive warp wood spells to warp (or unwarp) an object that is too large for you to warp with a single spell. Until the object is completely warped, it suffers no ill effects.