Wracking Ray

School: necromancy [evil, pain]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5



Casting Time: standard action


Components: V, M


Range: medium (100 feet + 10 feet/level)


Effect: ray


Duration: instantaneous


Saving Throw: Fortitude half


Spell Resistance: yes


Source: Champions of Corruption

Description

A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage/3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.