Wracking Ray
School: necromancy [evil, pain]
Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5
Casting Time: standard action
Components: V, M
Range: medium (100 feet + 10 feet/level)
Effect: ray
Duration: instantaneous
Saving Throw: Fortitude half
Spell Resistance: yes
Source: Champions of Corruption
Description
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage/3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.
