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Name Chapter Section Page Description
Appendix 2: Conditions Appendix 2: Conditions Rules 565 If more than one condition affects a character, apply them all. If effects can’t combine, apply the most...
Bleed Appendix 2: Conditions 565 A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn.
Blinded Appendix 2: Conditions 565 The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any),...
Broken Appendix 2: Conditions 565 Items that have taken damage in excess of half their total hit points gain the broken condition, meaning...
Confused Appendix 2: Conditions 566 A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the...
Cowering Appendix 2: Conditions 566 The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor...
Dazed Appendix 2: Conditions 566 The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
Dazzled Appendix 2: Conditions 566 The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1...
Dead Appendix 2: Conditions 566 The character’s hit points are reduced to a negative amount equal to his Constitution score, his...
Deafened Appendix 2: Conditions 566 A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails...
Disabled Appendix 2: Conditions 566 A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled.
Dying Appendix 2: Conditions 566 A dying creature is unconscious and near death. Creatures that have negative hit points and have not...
Energy Drained Appendix 2: Conditions 567 The character gains one or more negative levels, which might become permanent. If the subject has at least...
Entangled Appendix 2: Conditions 567 The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the...
Exhausted Appendix 2: Conditions 567 An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and...
Fascinated Appendix 2: Conditions 567 A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly,...
Fatigued Appendix 2: Conditions 567 A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing...
Flat-Footed Appendix 2: Conditions 567 A character who has not yet acted during a combat is flat-footed, unable to react normally to the...
Frightened Appendix 2: Conditions 567 A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A...
Grappled Appendix 2: Conditions 567 A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take...
Helpless Appendix 2: Conditions 567 A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an...
Incorporeal Appendix 2: Conditions 567 Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to...
Invisible Appendix 2: Conditions 567 Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls...
Nauseated Appendix 2: Conditions 568 Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to...
Panicked Appendix 2: Conditions 568 A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well...
Paralyzed Appendix 2: Conditions 568 A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective...
Petrified Appendix 2: Conditions 568 A petrified character has been turned to stone and is considered unconscious. If a petrified character...
Pinned Appendix 2: Conditions 568 A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied...
Prone Appendix 2: Conditions 568 The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot...
Shaken Appendix 2: Conditions 568 A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks....
Sickened Appendix 2: Conditions 568 The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks,...
Stable Appendix 2: Conditions 568 A character who was dying but who has stopped losing hit points each round and still has negative hit...
Staggered Appendix 2: Conditions 568 A staggered creature may take a single move action or standard action each round (but not both, nor can he...
Stunned Appendix 2: Conditions 568 A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its...
Unconscious Appendix 2: Conditions 568 Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit...