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Chapter: Chaper 14 - Creating NPCs
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- Sources [1]
- License [1]
- Getting Started [9]
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11]
- Additional Rules [13]
- Combat [23]
- Magic [20]
- Gamemastering [14]
- Environment [42]
- Chaper 14 - Creating NPCs [8] ×
- Magic Items [26]
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
8 rules pages
| Name | Chapter | Section | Page | Description |
|---|---|---|---|---|
| Chaper 14 - Creating NPCs | Chaper 14 - Creating NPCs | Rules | 446 | Aside from the players, every other person encountered in the game world is a nonplayer character (NPC).... |
| Creating NPCs | Chaper 14 - Creating NPCs | 450 | The world that the player characters inhabit should be full of rich and vibrant characters with whom they... | |
| Step 2: Determine Ability Scores | Chaper 14 - Creating NPCs | Creating NPCs | 450 | Once the character’s basic concept has been determined, its ability scores must be assigned. Apply the... |
| Step 3: Skills | Chaper 14 - Creating NPCs | Creating NPCs | 451 | To assign skills precisely, total up the number of skill ranks possessed by the character and assign them normally. |
| Step 4: Feats | Chaper 14 - Creating NPCs | Creating NPCs | 452 | After skills have been determined, the next step is to assign the NPC’s feats. Start by assigning all of... |
| Step 6: Gear | Chaper 14 - Creating NPCs | Creating NPCs | 453 | After recording all of the NPC’s class features, the next step is to outfit the character with gear... |
| Example: Kiramor, the Forest Shadow | Chaper 14 - Creating NPCs | Creating NPCs | 454 | Looking over your notes for the evening’s game, you discover that you need a mysterious forest character... |
| Step 5: Class Features | Chaper 14 - Creating NPCs | Creating NPCs | 453 | After determining feats, the next step is to fill in all the class features possessed by the NPC. |
