Browse the rules by chapter

23 rules pages

Name Section Page Description
Combat Rules 176 In the wild parts of the world where monsters hold dominion, a sharp sword and sturdy shield are a far...
How Combat Works 178 Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:
Combat Statistics 178 This section summarizes the statistics that determine success in combat, then details how to use them.
Actions in Combat 181 During one turn, there are a wide variety of actions that your character can perform, from swinging a...
Action Types Actions in Combat 181 An action’s type essentially tells you how long the action takes to perform (within the framework of the...
Standard Actions Actions in Combat 182 Most of the common actions characters take, aside from movement, fall into the realm of standard actions.
Attack Standard Actions 182 Making an attack is a standard action.
Cast a Spell Standard Actions 184 Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a...
Move Actions Actions in Combat 186 With the exception of specific movement-related skills, most move actions don’t require a check.
Full-Round Actions Actions in Combat 187 A full-round action requires an entire round to complete. Thus, it can’t be coupled with a standard or a...
Injury and Death 189 Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character...
Movement, Position, and Distance 192 Miniatures are on the 30mm scale—a miniature of a 6-foot-tall man is approximately 30mm tall. A square on...
Big and Little Creatures in Combat 194 Creatures smaller than Small or larger than Medium have special rules relating to position.
Combat Modifiers 195 A number of factors and conditions can influence an attack roll. Many of these situations grant a bonus or...
Cover Combat Modifiers 195 To determine whether your target has cover from your ranged attack, choose a corner of your square.
Concealment Combat Modifiers 196 To determine whether your target has concealment from your ranged attack, choose a corner of your square.
Special Attacks 197 This section discusses all of the various standard maneuvers you can perform during combat other than...
Charge Special Attacks 198 Charging is a special full-round action that allows you to move up to twice your speed and attack during...
Combat Maneuvers Special Attacks 198 During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe,...
Bull Rush Combat Maneuvers 199 You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You...
Grapple Combat Maneuvers 199 As a standard action, you can attempt to grapple a foe, hindering his combat options.
Mounted Combat Special Attacks 201 These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such...
Special Initiative Actions 202 Here are ways to change when you act during combat by altering your place in the initiative order.