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Chapter: Equipment
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- Sources [1]
- License [1]
- Getting Started [9]
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11] ×
- Additional Rules [13]
- Combat [23]
- Magic [20]
- Gamemastering [14]
- Environment [42]
- Chaper 14 - Creating NPCs [8]
- Magic Items [26]
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
11 rules pages
| Name | Section | Page | Description |
|---|---|---|---|
| Equipment | Rules | 138 | A well-equipped character can take on nearly any challenge, from surviving in the wilderness to making an... |
| Wealth | 140 | Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other... | |
| Weapons | 140 | From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes. | |
| Weapon Qualities | Weapons | 144 | Here is the format for weapon entries (given as column headings on Table 6–4). |
| Masterwork Weapons | Weapons | 149 | A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement... |
| Armor | 149 | For most, armor is the simplest way to protect oneself in a world of rampant threats and dangers. Many... | |
| Special Materials | 154 | Weapons and armor can be crafted using materials that possess innate special properties. | |
| Items | |||
| Magic Items | Looking for something specific? Try the searchable, sortable magic item index. | ||
| Magic Weapons | Looking for something specific? Try the searchable, sortable magic item index. | ||
| Magic Armor | Looking for something specific? Try the searchable, sortable magic item index. |
