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Chapter: Getting Started
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- Sources [1]
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- Getting Started [9] ×
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11]
- Additional Rules [13]
- Combat [23]
- Magic [20]
- Gamemastering [14]
- Environment [42]
- Chaper 14 - Creating NPCs [8]
- Magic Items [26]
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
9 rules pages
| Name | Section | Page | Description |
|---|---|---|---|
| Getting Started | Rules | 6 | The Pathfinder Roleplaying Game is a tabletop fantasy game in which the players take on the roles of... |
| Using This book | 9 | This book is divided into 15 chapters, along with a host of appendices. Chapters 1 through 11 cover all of... | |
| Common Terms | 11 | The Pathfinder RPG uses a number of terms, abbreviations, and definitions in presenting the rules of the... | |
| Example of Play | 13 | The GM is running a group of four players through their latest adventure. They are playing Seelah (a human... | |
| Generating a Character | 14 | From the sly rogue to the stalwart paladin, the Pathfinder RPG allows you to make the character you want to play. | |
| Ability Scores | 15 | Each character has six ability scores that represent his character’s most basic attributes. They are his... | |
| Generating Ability Scores | Ability Scores | 15 | There are a number of different methods used to generate ability scores. Each of these methods gives a... |
| The Abilities | Ability Scores | 16 | Each ability partially describes your character and affects some of his actions. |
| The Most Important Rule | 9 | The rules in this book are here to help you breathe life into your characters and the world they explore. |
