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Chapter: Magic
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- Sources [1]
- License [1]
- Getting Started [9]
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11]
- Additional Rules [13]
- Combat [23]
- Magic [20] ×
- Gamemastering [14]
- Environment [42]
- Chaper 14 - Creating NPCs [8]
- Magic Items [26]
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
20 rules pages
| Name | Section | Page | Description |
|---|---|---|---|
| Magic | Rules | 204 | From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of... |
| Casting Spells | 206 | Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on... | |
| Concentration | Casting Spells | 206 | To cast a spell, you must concentrate. If something interrupts your concentration while you’re casting,... |
| Special Spell Effects | Casting Spells | 208 | Many special spell effects are handled according to the school of the spells in question. Certain other... |
| Combining Magic Effects | Casting Spells | 208 | Spells or magical effects usually work as described, no matter how many other spells or magical effects... |
| Spell Descriptions | 209 | The description of each spell is presented in a standard format. Each category of information is explained... | |
| School (Subschool) | Spell Descriptions | 209 | Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. |
| Conjuration | School (Subschool) | 209 | Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another... |
| Illusion | School (Subschool) | 210 | Illusion spells deceive the senses or minds of others. They cause people to see things that are not there,... |
| Transmutation | School (Subschool) | 211 | Transmutation spells change the properties of some creature, thing, or condition. |
| Components | Spell Descriptions | 212 | A spell’s components explain what you must do or possess to cast the spell. The components entry in a... |
| Aiming a Spell | Spell Descriptions | 213 | You must make choices about whom a spell is to affect or where an effect is to originate, depending on a... |
| Duration | Spell Descriptions | 215 | A spell’s duration entry tells you how long the magical energy of the spell lasts. |
| Saving Throw | Spell Descriptions | 216 | Usually a harmful spell allows a target to make a saving throw to avoid some or all of the effect. |
| Arcane Spells | 218 | Wizards, sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely... | |
| Preparing Wizard Spells | Arcane Spells | 218 | A wizard’s level limits the number of spells he can prepare and cast. His high Intelligence score might... |
| Arcane Magical Writings | Arcane Spells | 218 | To record an arcane spell in written form, a character uses complex notation that describes the magical... |
| Sorcerers and Bards | Arcane Spells | 220 | Sorcerers and bards cast arcane spells, but they do not use spellbooks or prepare spells. Their class... |
| Divine Spells | 220 | Clerics, druids, experienced paladins, and experienced rangers can cast divine spells. Unlike arcane... | |
| Special Abilities | 221 | A number of classes and creatures gain the use of special abilities, many of which function like spells. |
