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Class: Ranger
- Add column
- Clear ×
- Arcanist [35]
- Wizard [35]
- Sorcerer [35]
- Witch [11]
- Magus [15]
- Bard [7]
- Skald [7]
- Summoner [3]
- Unsummoner [2]
- Bloodrager [14]
- Shaman [16]
- Druid [40]
- Hunter [37]
- Ranger [11] ×
- Cleric [13]
- Oracle [12]
- Warpriest [12]
- Inquisitor [3]
- Antipaladin [1]
- Paladin [1]
- Alchemist [7]
- Investigator [7]
- Psychic [2]
- Mesmerist [3]
- Occultist [14]
- Spiritualist [6]
- Medium [1]
Descriptors: Air
Target
Verbal
Somatic
Material
Focus
Divine Focus
11 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Aerial Tracks | divination | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Air Step | transmutation | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cloud Shape | transmutation | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Second Wind | conjuration | healing | 3 | You can cast this spell only when you have fewer than one-quarter of your total hit points. With... |
| Symbol of Storms | evocation | 3 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Wind Wall | evocation | 2 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
