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School
Class: Summoner
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- Arcanist [238]
- Wizard [239]
- Sorcerer [239]
- Witch [188]
- Magus [66]
- Bard [70]
- Skald [70]
- Summoner [38] ×
- Unsummoner [32]
- Bloodrager [68]
- Shaman [84]
- Druid [147]
- Hunter [143]
- Ranger [59]
- Cleric [152]
- Oracle [152]
- Warpriest [129]
- Inquisitor [81]
- Antipaladin [37]
- Paladin [35]
- Alchemist [64]
- Investigator [63]
- Psychic [92]
- Mesmerist [32]
- Occultist [65]
- Spiritualist [39]
- Medium [17]
Descriptor
Save: Fortitude
Verbal
Somatic
Material
Focus
Divine Focus
38 spells
| Name ▲ | School | Subschool | Summoner Level | Description |
|---|---|---|---|---|
| Agonize | evocation | 3 | You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of... | |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Baleful Polymorph | transmutation | polymorph | 4 | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Baphomet's Blessing | transmutation | polymorph | 4 | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Bestow Planar Infusion I | evocation | 1 | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | evocation | 4 | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Blend With Surroundings | illusion | glamer | 1 | This spell changes the appearance of the affected creature so that it better blends in with its... |
| Creeping Doom | conjuration | summoning | 5 | This spell summons four massive swarms of biting and stinging insects. These swarms appear... |
| Dissolution | transmutation | 6 | You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The... | |
| Energy Siege Shot | transmutation | 5 | This spell transforms any ammunition fired by the target ranged siege engine into ammunition... | |
| Energy Siege Shot, Greater | transmutation | 6 | This spell functions like energy shot, except it can target siege engines of any size, not just... | |
| Enlarge Person | transmutation | 1 | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | transmutation | 3 | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Expel Blood | conjuration | 6 | You animate a portion of the target’s blood, causing it to force itself out of the victim’s body... | |
| Final Sacrifice | evocation | 2 | You disrupt the conjuring energies within a summoned creature, causing it to violently explode.... | |
| Garden of Peril | conjuration | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Hammer of Mending | transmutation | 5 | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | |
| Haste | transmutation | 2 | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Irradiate | conjuration | creation | 3 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Poisonous Cloud | conjuration | creation | 4 | Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection from Energy | abjuration | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 4 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | 3 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Punishing Armor | abjuration | 1 | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Ray of Sickening | necromancy | 1 | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Reduce Person | transmutation | 1 | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | transmutation | 3 | This spell functions like reduce person, except that it affects multiple creatures. | |
| Resist Energy | abjuration | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Siphon Might | necromancy | 3 | You drain the might of the target and transfer that power to another creature. The subject takes... | |
| Stabilize Pressure | abjuration | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Thunderous Footfalls | transmutation | 3 | This spell makes the target creature's footfalls shake the ground violently as he trundles,... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Vengeful Stinger | transmutation | polymorph | 5 | You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.... |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... |
