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Feat Type: Teamwork
Source
54 feats
| Name ▲ | Prerequisites | Source | Description |
|---|---|---|---|
| Allied Spellcaster | Caster level 1st. | Advanced Player's Guide | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. |
| Back to Back | Perception 3 ranks. | Ultimate Combat | Your ally’s eyes are your own, and yours are his. |
| Broken Wing Gambit | Bluff 5 ranks. | Ultimate Combat | You feign weakness, making yourself a tempting and distracting target. |
| Cavalry Formation | Mounted Combat. | Ultimate Combat | You are skilled at riding in close formation with your mounted allies without impeding your... |
| Combat Medic | Heal 5 ranks. | Ultimate Combat | You know the urgency of treating wounds in the heat of battle, applying first aid to your allies... |
| Cooperative Disabling | Disable Device 1 rank, trapfinding class feature. | Ultimate Intrigue | You are skilled at working with an ally to disable traps. |
| Coordinated Charge | You have at least two other teamwork feats, base attack bonus +10. | Ultimate Combat | You are an expert at leading your allies into the fray. |
| Coordinated Defense | Advanced Player's Guide | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. | |
| Coordinated Maneuvers | Advanced Player's Guide | You are skilled at working with your allies to perform dangerous combat maneuvers. | |
| Coordinated Shot | Point-Blank Shot. | Advanced Class Guide | Your ranged attacks against an opponent take advantage of your ally’s positioning. |
| Darting Retrieval | Int i3, Combat Expertise, Improved Disarm. | Giant Hunter's Handbook | As your ally disarms a foe, you knock the disarmed item out of the way. |
| Distracting Charge | Advanced Class Guide | Your ally’s charge exposes an opening you can exploit. | |
| Duck and Cover | Advanced Player's Guide | Your allies assist you in avoiding certain attacks. | |
| Elemental Commixture | Caster level 1st. | Blood of the Elements | You can combine your elemental spells with those of your allies to produce entirely new and... |
| Enfilading Fire | Point-Blank Shot, Precise Shot, one other teamwork feat. | Ultimate Combat | Your ranged attacks take advantage of the flanking maneuvers of allies. |
| Ensemble | Perform 5 ranks | Ultimate Magic | You can create an ensemble of skilled and amateur performers to aid you in your performance. |
| Escape Route | Ultimate Combat | You have trained to watch your allies’ backs, covering them as they make tactical withdraws. | |
| Feint Partner | Bluff 1 rank. | Ultimate Combat | A little diversion is all you need to slip through your foe’s defenses. |
| Fighting Frenzy | Cha 13, rage class feature. | Advanced Class Origins | You feed off the rage of your allies. |
| Focusing Blow | Hobgoblin Discipline, hobgoblin. | Advanced Race Guide | You and your allies work together to shake off mental effects. |
| Group Deliver Touch Spells | Group Shared Spells, must have a familiar with the share spells and deliver... | Familiar Folio | You and your teammates can deliver touch spells through each other’s familiars. |
| Group Shared Spells | Must have a familiar with the share spells ability. | Familiar Folio | Your allies can cast spells through each other’s familiars. |
| Harder They Fall | Str i3, Int i3, Combat Expertise, Power Attack. | Giant Hunter's Handbook | You can work with an ally to move or knock over a foe that's too large for either of you to... |
| Horde Charge | Base attack bonus +1, half-orc or orc. | Advanced Race Guide | When you charge with an ally, you are more deadly. |
| Improved Back to Back | Back to Back, Perception 5 ranks. | Ultimate Combat | After much practice, you and an ally have become adept at fighting in close proximity to one another. |
| Improved Duck and Cover | Duck and Cover. | Advanced Class Guide | Your allies’ ability to protect you from damage extends to area attacks. |
| Improved Feint Partner | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. | Ultimate Combat | Knowledge of your companions’ tricks and techniques allow you to take even greater advantage of... |
| Improved Spell Sharing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Advanced Class Guide | Your link with your companion creature allows you to share your magic with it. |
| Improved Swap Places | Swap Places. | Advanced Class Guide | When you switch places with your comrade, your sizes don’t matter. |
| Intercept Charge | Advanced Class Guide | You can get in the way of an opponent charging your ally. | |
| Lookout | Advanced Player's Guide | Your allies help you avoid being surprised. | |
| My Blade Is Yours | Int 13, Combat Expertise, Sense Motive 3 ranks. | Ultimate Intrigue | You fight with seamless grace alongside your allies, complementing the inherent strengths of... |
| Outflank | Base attack bonus +4. | Advanced Player's Guide | You look for every edge when flanking an enemy. |
| Pack Attack | Base attack bonus +1. | Ultimate Combat | You are skilled at surrounding your enemies. |
| Pack Flanking | Int 13, Combat Expertise, ability to acquire an animal companion. | Advanced Class Guide | You and your companion creature are adept at fighting together against foes. |
| Paired Opportunists | Advanced Player's Guide | You know how to make an enemy pay for lax defenses. | |
| Precise Strike | Dex 13, base attack bonus +1. | Advanced Player's Guide | You are skilled at striking where it counts, as long as an ally distracts your foe. |
| Seize the Moment | Combat Reflexes, Improved Critical. | Ultimate Combat | You and your allies are poised to pounce whenever one of you scores a telling blow. |
| Shake It Off | Ultimate Combat | You support your allies and help them recover from crippling effects. | |
| Share Healing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Advanced Class Guide | Your link with your companion creature allows you to share with it any healing magic that’s cast... |
| Shielded Caster | Advanced Player's Guide | Your allies cover you while you cast complicated spells. | |
| Shield Wall | Shield Proficiency. | Advanced Player's Guide | You form a unified defense with those around you. |
| Stealth Synergy | Ultimate Combat | Working closely with an ally, you are able to move like twin shadows. | |
| Stone Dodger | Giant Hunter's Handbook | By working with an ally to gauge the trajectory ofincoming attacks, you can more easily avoid... | |
| Suppress Regeneration | Giant Hunter's Handbook | You and your allies can exacerbate a regenerating creature's weaknesses. By making a precisely... | |
| Swap Places | Advanced Player's Guide | You are skilled at changing places with your ally during a chaotic melee. | |
| Swing About | Escape Routeuc. | Giant Hunter's Handbook | You can grab an ally and move her to a position near you. |
| Tag-Team Interrogation | Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank. | Adventurer's Guide | You and your partner work together to bewilder a target, alternating between fear and kindness. |
| Tandem Trip | Ultimate Combat | You know how to work together to trip your foes. | |
| Target of Opportunity | Point-Blank Shot, base attack bonus +6. | Ultimate Combat | You and your allies pelt your enemies with a deadly barrage of missiles. |
| Team Pickpocketing | Bluff 1 rank, Sleight of Hand 1 rank. | Ultimate Combat | You distract a mark with friendly conversation while your partner robs the victim blind. |
| Timely Coordination | Ultimate Intrigue | You can precisely time your teamwork. | |
| Tribal Hunter | Animal Affinity. | Adventurer's Guide | You are trained to take down large prey as part of a group. |
| Wounded Paw Gambit | Broken Wing Gambit, Bluff 5 ranks. | Advanced Class Guide | Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot. |
