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Feat Type: Teamwork
Source: Advanced Class Guide
9 feats
| Name ▲ | Prerequisites | Description |
|---|---|---|
| Coordinated Shot | Point-Blank Shot. | Your ranged attacks against an opponent take advantage of your ally’s positioning. |
| Distracting Charge | Your ally’s charge exposes an opening you can exploit. | |
| Improved Duck and Cover | Duck and Cover. | Your allies’ ability to protect you from damage extends to area attacks. |
| Improved Spell Sharing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Your link with your companion creature allows you to share your magic with it. |
| Improved Swap Places | Swap Places. | When you switch places with your comrade, your sizes don’t matter. |
| Intercept Charge | You can get in the way of an opponent charging your ally. | |
| Pack Flanking | Int 13, Combat Expertise, ability to acquire an animal companion. | You and your companion creature are adept at fighting together against foes. |
| Share Healing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Your link with your companion creature allows you to share with it any healing magic that’s cast... |
| Wounded Paw Gambit | Broken Wing Gambit, Bluff 5 ranks. | Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot. |
