Spells
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Classes
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School
Class
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- Arcanist [31]
- Wizard [31]
- Sorcerer [31]
- Witch [18]
- Magus [4]
- Bard [20]
- Skald [20]
- Summoner [12]
- Unsummoner [12]
- Bloodrager [2]
- Shaman [4]
- Druid [4]
- Hunter [5]
- Ranger [2]
- Cleric [16]
- Oracle [16]
- Warpriest [12]
- Inquisitor [4]
- Antipaladin [4]
- Paladin [2]
- Alchemist [3]
- Investigator [3]
- Psychic [26]
- Mesmerist [11]
- Occultist [15]
- Spiritualist [15]
- Medium [12]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus: Yes
Divine Focus
35 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Absorbing Barrier | abjuration | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Acid Arrow | conjuration | creation | An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged... |
| Alarm | abjuration | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Analyze Dweomer | divination | You can observe magical auras. Each round, you may examine a single creature or object that you... | |
| Carve Passage | transmutation | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Clairaudience/Clairvoyance | divination | scrying | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Clone | necromancy | This spell makes an inert duplicate of a creature. If the original individual has been slain,... | |
| Find the Path | divination | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Fortune's Path | divination | You predict events in your near future. Visions of the foretold events appear in the mirror... | |
| Ironwood | transmutation | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Levitate | transmutation | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Locate Object | divination | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Mage's Magnificent Mansion | conjuration | creation | You conjure up an extradimensional dwelling that has a single entrance on the plane from which... |
| Magic Aura | illusion | glamer | You alter an item's aura so that it registers to detect spells (and spells with similar... |
| Major Image | illusion | figment | This spell functions like silent image, except that sound, smell, and thermal illusions are... |
| Message | transmutation | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Minor Image | illusion | figment | This spell functions like silent image, except that minor image includes some minor sounds but... |
| Permanent Image | illusion | figment | This spell functions like silent image, except that the figment includes visual, auditory,... |
| Persistent Image | illusion | figment | This spell functions like silent image, except that the figment includes visual, auditory,... |
| Preserve Grace | divination | The Lantern Bearers must often make difficult decisions during their missions, such as... | |
| Prophetic Lore | divination | You call to mind prophecies regarding a person, place, item, or event. These might be... | |
| Secret Chest | conjuration | summoning | You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The... |
| Sign of The Dawnflower | transmutation | As message, except the only information you can transmit is that you are a worshiper of... | |
| Soul Bind | necromancy | You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject... | |
| Summon Monster 1 | conjuration | summoning | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Monster 7 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 8 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 9 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Ship | conjuration | creation | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Ventriloquism | illusion | figment | You can make your voice (or any sound that you can normally make vocally) seem to issue from... |
