Levitate

School: transmutation


Level: Arcanist 2, Wizard 2, Sorcerer 2, Witch 2, Magus 2, Summoner 2, Unsummoner 2, Shaman 2, Alchemist 2, Investigator 2, Psychic 2, Mesmerist 2, Occultist 2, Spiritualist 2, Medium 2



Casting Time: standard action


Components: V, S, F


Range: personal or close (25 feet + 5 feet/2 levels)


Target: you or creature, willing, or object (up to 100 pounds/level)


Duration: 1 minute/level


Saving Throw: none


Spell Resistance: no


Source: Pathfinder Core Rulebook

Description

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.