Lantern Arcana (Sp)
A Lantern Bearer gains a series of spell-like abilities. The Lantern Bearer’s caster level for these effects is equal to her character level, and the save DC is equal to 10 + the spell’s level + her Intelligence modifier. To use a spell-like ability, she must have an Intelligence score equal to at least 10 + the spell-like ability’s spell level.
A Lantern Bearer gains additional abilities as she advances in level. When she initially gains access to a set of spell-like abilities of 1st or higher level, she can use each spell-like ability once per day. For every 2 class levels after she gains a specific set of spell-like abilities, she gains an additional use per day of each ability in that set. (For example, a 3rd-level Lantern Bearer can use darkvision, delay poison, and see invisibility each once per day, and faerie fire, pass without trace, and protection from evil each twice per day.) At Will: Dancing lights, light, and spark.
1st Level: Faerie fire, pass without trace, and protection from evil. 3rd Level: Darkvision (self only), delay poison (self only), and see invisibility.
5th Level: Continual flame (3rd-level spell, lasts up to 10 minutes per level; a Lantern Bearer within 20 feet of a continual flame she created using this ability can extinguish it to cast searing light), dispel magic, and magic circle against evil (self only). 7th Level: Heightened daylight (heightened to a 4th-level spell), dimensional anchor, and freedom of movement (self only).
